At leisure in the Land of the Rising Sun play inJapanese chess is an analogue of European chess, but with certain differences. Lovers and professionals will easily master the new technique, since there is nothing complicated in it. The main thing is to remember that sago is a logical game, and the rest will come with practice.
The prototype, on the basis of which ourchess and Japanese shogi was popular in ancient India. At the initial stage of formation was a plaited board on which in one or another order moved identical figures.
With the centuries this chess field moved firstto the West, and later to China, from where it reached Japan. In all parts of the world this logical game, oddly enough, had similar rules. The fundamental differences seem to lie in the figures themselves, because we use chisels, like silhouettes, and in the east we use plaques with hieroglyphs. But even here there are similarities, because these very hieroglyphs in translation mean virtually the same names as we have: King, Horse, Rook, pawn, etc.
Description of the Japanese chess version directlystart with the basics, I mean from the battlefield. The board for the shogi consists of 81 cells, that is 9x9, and they are not marked in any way, neither by letters, nor by numbers. Color differences on it are absent, each cell is no different from all the others.
It is important to know that segiban is not foldableboard, and a table on the legs, on the surface of which the field itself is carved. On the right side of each player is a comedian. This is another small table, on which the captured figures are put.
In his country, Japanese chess is a gamesacral, it can even have a ritual character. Therefore, quality and rare sigibanes are often the most worthy decoration of houses. Naturally, there are such "little tables" sometimes a fortune.
The game of Japanese chess is complicated not onlylack of numbering on the field, but also complete identity of the figures. All of them are equally sharpened under a pentahedron and differ from each other only by hieroglyphics, which are depicted on them.
Even more surprised when you find out thatBlack and white - this concept is ephemeral. The belonging of a particular figure is determined by the direction of its sharpened edge - it always looks at the opponent.
By themselves, pawns have absolutely the samecolor. In the game, 20 figures per player are involved, among them 8 titles. They are distinguished by drawings of moves, values and strength. Below is an illustration, where the meaning of each hieroglyph that occurs in the game of the shogi is translated.
In the very middle of the field the Transformation Zone was conducted. Passing your figure to the territory of the enemy, you increase its value. About how exactly, we'll tell you later.
In principle, it is not so difficult to remember all Japanese chess. How to play them, by what rules to move? This is the next question to consider. So:
You probably noticed in the above description,that some figures, reaching the house of the enemy, change their properties - it was the Rook and the Elephant. But it is important to add that the metamorphoses take place with all the participants of the sigiban, with the exception of the King and the Golden General. It turns out that the Silver General, the Horse, the Spear and pawns also acquire new properties, passing through the central line, and to be more precise become Gold generals. To do this, simply turn the corresponding pentahedral plate. Of course, they also acquire new properties of the stroke, inherent in a more valuable figure.
The rules of the game almost duplicate the usualchess. Each participant alternately makes his move one of the figures, given the rules of her movement. Both opponents tend to the same goal - to put the mat to the enemy King.
A mat in chess is called the position of the King under the blow of the opponent's figure. There is either a direct battle, or he does not have the opportunity to escape from the blow.
But, as we have already said, a special smalltable folded "broken" pawns, which, oddly enough, can also be used. Having defeated one of the enemy figures, you can put it on the field, and it will be yours. Using this figure, it's worth remembering simple rules:
Chess players around the world are not countingthe number of figures that they have, but by their importance. The unit of measurement is a pawn, that is, its value is equal to 1. Elephant and Horse are equal to 3, the value of the rook is 5, and the Queen gets as much as 9. The Japanese chess is calculated in a completely different way.
Segas - a game in which to take into accountthe specific position of the figure on the board, and only on this basis, determine its value. The reason for this is the transformations that we talked about earlier. Let's find out what the assessment of the main characters in this game is:
Like any other board game, Japanese chess ends either with the victory of one of the participants, or with a draw. You can end the game in the following circumstances:
Having mastered some basic rules, we will tryto uncover some secrets of the sega, which allow us to take a broader look at the essence of what is happening. Firstly, Japanese chess is a very tense action, in which the situation is aggravated literally with every move. The reason for this is the "taken" figures, which the enemy can put on the field as their own.
In theory, such a party can last indefinitely,because there is no place for a standard chess endgame. But, as practice shows, rivals are often short of 60 to 180 moves (if to compare with the terminology of our chess, then half-way, after all, one whole is considered as a half-way in the sagas).
Thanks to this range of actions, you, as a player,You can take advantage of a small secret that will allow you to gain an advantage over your opponent. Try to "kill" the maximum number of enemy figures, because afterwards they will become turned, therefore, more valuable already directly for you. For such an advantage, you will have to sacrifice your camp, so do it reasonably. Do not substitute pawns for battle (after all, their value in the hands of the enemy will increase at times).
The second trick is the defense of the king. The figure is priceless, because it is worth it to surround as much as possible, to cover all the moves of the opponent around it. This method is called the erection of a fortress and sometimes requires the premature exchange of figures, in particular - elephants.
The third secret is old and simple. It does not matter whether you play European chess, Japanese, or even just checkers or backgammon - you should carefully calculate the opponent's moves. Keep a record of what exactly your figures he zaimel and what value they will gain, appearing again on the battlefield. After all, now their forces will be directed against you.
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